Creative Thinking Techniques and Models for Problem Solving and Ideation

[Sam Jobes, CISA-CISSP] | June 17, 2026

Summary

This article explores creative thinking techniques and models for ideation. It also seeks to expand on a related concept article I wrote some time ago on the benefits of “Mind Mapping”. It introduces a number of additional techniques, concepts, and models specific to creativity.

This article represents in depth research contributing to a larger project I am working on to generate a purpose built LLM specifically for creative thinking and problem solving tasks.

Techniques

Each technique includes an inline definition and a practical “How to use it” note. At the end of each technique section, a three-column table summarizes the technique name, best-use situations, and an example prompt.

Identification and Mapping of Ideas and Attributes

This group of techniques helps define the nature of a problem, organize related information, and reveal relationships among ideas, causes, constraints, stakeholders, and possible solution areas. These methods are especially useful before heavy ideation begins because they make the problem more visible and easier to discuss.

  1. Mind Mapping Technique - Mind mapping is a visual method for organizing ideas around a central topic. The main idea is placed in the center, and related concepts branch outward, helping the thinker see connections, subtopics, patterns, and gaps in understanding.
    • How to use it: Write the problem or topic in the center of a page. Add major branches for themes, then add smaller branches for causes, questions, examples, stakeholders, risks, or possible solutions. Use short labels rather than long sentences so the map remains easy to scan.
  2. Concept Map - A concept map shows relationships between concepts using nodes and linking phrases. Unlike a mind map, which is usually free-flowing, a concept map emphasizes how ideas relate logically, causally, functionally, or hierarchically.
    • How to use it: List the main concepts, place them in boxes or circles, and connect them with labeled arrows such as “causes,” “depends on,” “leads to,” “is part of,” or “conflicts with.” Review the map for missing relationships or unclear assumptions.
  3. Hierarchical Method - The hierarchical method arranges information from broad categories to increasingly specific details. It is useful when a problem has levels, such as goals, sub-goals, tasks, causes, requirements, or decision factors.
    • How to use it: Start with the highest-level goal or issue. Break it into major categories, then divide each category into smaller components until the structure is detailed enough to guide action or analysis.
  4. Algorithm of Inventive Problem-Solving Techniques - This refers to structured inventive problem-solving approaches, commonly associated with TRIZ and ARIZ. These methods guide users through identifying contradictions, recognizing recurring innovation patterns, and applying inventive principles to develop stronger solutions.
    • How to use it: Define the technical or practical contradiction: what improves and what gets worse as a result? Then look for a principle, pattern, or transformation that resolves the contradiction rather than merely compromising between tradeoffs.
  5. Analysis of Interactive Decision Areas - This technique examines how different decision areas influence one another. It is useful when choices are interconnected because a change in one area may create opportunities, constraints, or conflicts in another.
    • How to use it: Identify the major decision areas, such as cost, schedule, quality, staffing, customer experience, risk, or technology. For each decision, note how it affects the others and where dependencies or conflicts appear.
  6. Attribute Listing Technique - Attribute listing breaks an object, service, process, or problem into its key characteristics. Each attribute is then examined to see how it could be changed, improved, replaced, removed, combined, or emphasized.
    • How to use it: List visible and invisible attributes such as size, cost, speed, material, ownership, timing, color, interface, audience, purpose, and emotional effect. Then ask how each attribute might be modified to create a better result.
  7. Boundary Examination Technique - Boundary examination challenges the assumed limits of a problem. It asks what is inside or outside the problem frame, helping reveal hidden assumptions, overlooked stakeholders, and alternative ways to define the challenge.
    • How to use it: Write the current problem statement. Then identify what has been included, excluded, assumed, or treated as fixed. Reframe the boundary by expanding, shrinking, shifting, or reversing the scope.
  8. Card Storyboarding Skill - Card storyboarding uses cards, sticky notes, or digital notes to arrange ideas, scenes, steps, events, or interactions in sequence. It helps convert abstract ideas into visible flows that can be rearranged easily.
    • How to use it: Write one step, scene, user action, or idea per card. Place the cards in order, then move, remove, group, or add cards until the sequence tells a clear story or process.
  9. Critical Path Diagrams - Critical path diagrams map the sequence of activities required to complete a project or solve a problem. They help identify dependencies, bottlenecks, required steps, and the activities that most affect timing or success.
    • How to use it: List all required tasks, estimate their duration, and connect tasks that depend on one another. The longest dependent path shows where delays will most directly affect completion.
  10. Hexagon Modeling - Hexagon modeling uses hexagonal cards or shapes to represent ideas that can be physically arranged and connected. The six-sided format encourages flexible grouping, clustering, and discovery of relationships among ideas.
    • How to use it: Place one idea, fact, issue, or concept on each hexagon. Move the hexagons around until meaningful clusters, sequences, overlaps, or tensions emerge. The physical rearrangement supports discovery through pattern recognition.
  11. Progressive Hurdles Technique - The progressive hurdles technique evaluates ideas through a series of increasingly demanding filters. Early stages encourage broad idea generation, while later stages test feasibility, value, cost, risk, practicality, and alignment with goals.
    • How to use it: Create several review stages, beginning with simple screening and ending with more rigorous analysis. Move ideas forward only when they meet the criteria for each stage, while keeping rejected ideas available for later reconsideration.
Technique Best Used For Example Prompt
Mind Mapping Technique Early exploration, organizing scattered thoughts, planning writing or presentations, and identifying missing information. “What are all the factors connected to this problem, and how do they branch into subtopics?”
Concept Map Complex topics where relationships matter, such as system design, learning plans, stakeholder analysis, and cause-and-effect reasoning. “How are these concepts related, and what words best describe the links between them?”
Hierarchical Method Breaking down large problems, creating outlines, organizing requirements, and showing relationships between general goals and specific actions. “What is the top-level goal, and what smaller elements must be addressed beneath it?”
Algorithm of Inventive Problem-Solving Techniques Engineering problems, design constraints, process improvement, and situations where conventional tradeoffs are blocking progress. “What contradiction is preventing progress, and how might we eliminate the contradiction instead of accepting a compromise?”
Analysis of Interactive Decision Areas Strategic planning, product design, policy decisions, project management, and multi-stakeholder problems. “If we change this decision area, what other areas become easier, harder, riskier, or more valuable?”
Attribute Listing Technique Improving existing products, redesigning processes, developing service enhancements, and finding incremental innovations. “What are the attributes of this idea, and what would happen if each one changed?”
Boundary Examination Technique Problems that feel stuck, arguments over scope, unclear ownership, and situations where the initial problem statement may be too narrow or too broad. “What are we treating as part of the problem, and what changes if we draw the boundary differently?”
Card Storyboarding Skill Designing workflows, customer journeys, training sequences, presentations, campaigns, and narratives. “What happens first, next, and last, and where does the experience break down?”
Critical Path Diagrams Project planning, implementation roadmaps, event planning, product launches, and any effort with dependent tasks. “Which steps must happen before others, and which path determines the overall timeline?”
Hexagon Modeling Collaborative workshops, systems thinking, organizing research, and exploring relationships among many ideas. “Which ideas belong next to each other, and what new pattern appears when they are rearranged?”
Progressive Hurdles Technique Prioritizing many ideas, innovation pipelines, project selection, product development, and grant or proposal screening. “What simple criteria should an idea pass first, and what tougher tests should it pass later?”
Idea Generation and Making Possibilities

This group of techniques focuses on producing many possible ideas or alternatives. The goal is not immediate perfection, but to expand the range of options available for later analysis, combination, refinement, and selection.

  1. Brainstorming Technique - Brainstorming is a group or individual idea-generation method designed to produce many ideas quickly. Judgment is delayed during the initial phase so participants can think freely, build on one another’s suggestions, and avoid prematurely narrowing the solution space.
    • How to use it: State the challenge clearly, set a time limit, encourage quantity, and record every idea without criticism. After the generation phase, group, refine, and evaluate the ideas separately.
  2. Random Access Technique - Random access uses unrelated words, objects, images, articles, sounds, or concepts as starting points for idea generation. The randomness disrupts routine thinking and encourages unexpected associations.
    • How to use it: Choose a random stimulus and list its qualities, functions, emotions, or associations. Then force a connection between those qualities and the problem being solved.
  3. BrainSketching Technique - Brainsketching combines sketching with brainstorming. Participants draw rough visual ideas, pass them to others, and build on each other’s sketches to develop new possibilities.
    • How to use it: Give each participant a sheet of paper and a short time to sketch an idea. Pass the sketches around so others can add to, modify, or reinterpret them. Discuss the strongest patterns after several rounds.
  4. Brutethink Technique - Brutethink is a forceful association method in which unrelated ideas are deliberately combined with the problem. The goal is to “brute force” new connections by pushing the mind beyond obvious solutions.
    • How to use it: Select an unrelated word or concept and list its attributes. Then combine each attribute with the problem and ask how it could inspire a new feature, process, message, or approach.
  5. Collective Notebook Technique - The collective notebook technique gives participants a shared or individual notebook for recording ideas over time. It allows ideas to develop outside a single meeting and captures insights that arise during normal activities.
    • How to use it: Give participants a common challenge and ask them to record observations, sketches, questions, and ideas over several days or weeks. Review the notebooks together and extract recurring themes or promising ideas.
  6. Heuristic Ideation Technique - Heuristic ideation uses guiding rules, prompts, or idea matrices to generate new combinations. It is especially useful when combining product features, user needs, technologies, benefits, or problem variables.
    • How to use it: Create a matrix with one set of variables on one axis and another set on the other axis. Combine items across the matrix to generate concepts that might not appear through ordinary brainstorming.
  7. Ideal Final Result - The ideal final result technique imagines the perfect outcome with little or no cost, harm, complexity, waste, delay, or compromise. It helps clarify the highest-value goal before practical limitations are considered.
    • How to use it: Describe the result as if the problem solved itself. Then identify which parts of that ideal can be approximated, automated, simplified, or designed into the real solution.
  8. Imaginary Brainstorming Technique - Imaginary brainstorming temporarily changes the problem context into a fictional, exaggerated, or impossible situation. This allows people to think more freely and then translate imaginative ideas back into practical possibilities.
    • How to use it: Move the problem into a fantasy context, such as outer space, a medieval village, a superhero world, or a future city. Generate ideas in that imaginary setting, then translate the best ideas into real-world equivalents.
  9. Paraphrasing Key Words Technique - This technique involves restating important words in the problem statement using synonyms, alternate phrases, metaphors, or different frames. Changing the wording can reveal new meanings, assumptions, or solution directions.
    • How to use it: Underline key words in the problem statement. Replace each word with several alternatives, then rewrite the problem in multiple ways and look for versions that open new solution paths.
  10. Pictures as Idea Triggers Technique - Pictures are used as visual prompts to stimulate new ideas. The image may be related or unrelated to the problem, but it encourages metaphorical thinking, emotional response, and fresh associations.
    • How to use it: Show an image and ask participants to describe what they notice, feel, or imagine. Then connect those observations to the challenge, looking for metaphors, patterns, and unexpected design cues.
  11. Random Stimuli Technique - Random stimuli uses an unrelated object, word, image, sound, event, or article to provoke new thinking. The stimulus acts as a mental disruption that helps move beyond predictable ideas.
    • How to use it: Choose a random stimulus, list its properties, and ask how each property could apply to the problem. Do not reject odd connections immediately; use them as stepping stones.
  12. Trigger Method - The trigger method starts with one idea, word, question, or prompt and uses it to generate additional ideas. Each new idea can become another trigger, creating a chain reaction of possibilities.
    • How to use it: Write a starting idea, then quickly list everything it suggests. Choose one of the new ideas and repeat the process. Continue until the chain produces useful or surprising directions.
  13. Think-Tank Technique - A think tank brings together people with different expertise or perspectives to examine a problem deeply. The group explores possibilities, challenges assumptions, and develops ideas through structured discussion.
    • How to use it: Assemble participants with relevant but varied backgrounds. Give them a clear challenge, background material, and a discussion structure that balances free exploration with documented outcomes.
  14. Wishing Technique - The wishing technique asks participants to imagine what they would want if there were no limits. These wishes are then examined to identify practical actions, partial solutions, or hidden needs.
    • How to use it: Invite impossible, exaggerated, or ideal wishes. Then analyze each wish for the need behind it and ask how that need might be partially satisfied in reality.
Technique Best Used For Example Prompt
Brainstorming Technique Early ideation, team engagement, naming options, campaign concepts, process improvements, and problem-solving workshops. “What are as many possible ways as we can think of to address this challenge?”
Random Access Technique Breaking mental ruts, generating unconventional concepts, and creating fresh angles for familiar problems. “What does this random object suggest about our problem?”
BrainSketching Technique Interface design, product concepts, spatial problems, service experiences, and mixed groups where drawing can express ideas faster than words. “How might we sketch this idea, and what can others add to the drawing?”
Brutethink Technique Advertising concepts, naming, product features, and situations where safe or predictable ideas dominate. “How could the qualities of this unrelated concept be forced into our solution?”
Collective Notebook Technique Longer-term innovation work, research-heavy problems, distributed teams, and challenges where ideas may emerge gradually. “What ideas, observations, or questions occur to us over time as we live with the problem?”
Heuristic Ideation Technique New product development, service innovation, feature combinations, and structured ideation sessions. “What new ideas appear when we combine this user need with this technology or feature?”
Ideal Final Result Innovation challenges, process improvement, engineering design, and situations where people are over-focused on current constraints. “What would the perfect outcome look like if the problem disappeared without tradeoffs?”
Imaginary Brainstorming Technique Playful teams, stuck problems, creative campaigns, design fiction, and situations where people need permission to think beyond constraints. “How would this problem be solved in a completely imaginary world, and what real idea does that suggest?”
Paraphrasing Key Words Technique Clarifying vague problems, reframing stuck discussions, improving prompts, and avoiding assumptions hidden in language. “What other words could describe this challenge, and how does each wording change our thinking?”
Pictures as Idea Triggers Technique Marketing, storytelling, visual design, product experience, and problems where emotion or metaphor matters. “What does this picture suggest about the experience we want to create?”
Random Stimuli Technique Creative blocks, repetitive team thinking, product naming, campaign development, and exploratory ideation. “How could this random stimulus become a clue for solving our problem?”
Trigger Method Expanding an initial idea, building creative momentum, and turning a small insight into a larger set of options. “What does this idea trigger, and what does the next idea trigger after that?”
Think-Tank Technique Strategic issues, policy questions, complex organizational problems, and high-value decisions requiring multiple viewpoints. “What would a diverse group of informed people see that one person or department might miss?”
Wishing Technique Uncovering latent needs, improving experiences, visioning exercises, and moving past excessive realism too early in the process. “What would we wish for if constraints did not exist, and what practical need is hidden in that wish?”
Changing or Shifting Roles, Views, and Perspectives

This group of techniques encourages people to look at a problem from different viewpoints. By changing perspective, participants can uncover new needs, conflicts, risks, assumptions, and opportunities that may not be visible from their normal role.

  1. Six Thinking Hats - Six Thinking Hats is a structured thinking method that separates different modes of thought. Participants intentionally focus on facts, emotions, risks, benefits, creativity, and process control one mode at a time.
    • How to use it: Assign or move through the six modes: information, emotion, caution, optimism, creativity, and facilitation. Keeping the modes separate prevents one type of thinking from dominating too early.
  2. Empathizing and Dynamization - Empathizing involves seeing the problem from another person’s point of view, especially users, customers, employees, or stakeholders. Dynamization adds movement by imagining how needs, behaviors, and conditions change over time.
    • How to use it: Choose a stakeholder and describe their goals, frustrations, environment, and pressures. Then imagine how those factors shift across time, such as before, during, and after an experience.
  3. Alternative Scenarios Technique - Alternative scenarios explore different possible futures, contexts, or conditions. This technique helps test whether ideas remain useful under uncertainty, change, or unexpected developments.
    • How to use it: Create several plausible scenarios, such as best case, worst case, constrained case, rapid growth, disruption, or new audience. Then evaluate how each idea performs in each scenario.
  4. Concept Fan Technique - The concept fan starts with a problem and expands outward into broader purposes, alternative approaches, and specific ideas. It helps move from a narrow solution path to a wider field of possibilities.
    • How to use it: Write the problem, then ask “Why do we want this?” to move to broader purposes. From each purpose, ask “How else could we achieve this?” to generate alternative concepts and practical ideas.
  5. False Faces Technique - False faces deliberately reverses, distorts, or challenges normal assumptions about a problem. By considering what seems false, opposite, or absurd, the thinker may uncover overlooked possibilities.
    • How to use it: List the assumptions behind the current approach. Reverse or distort each assumption, then ask whether the reversed version suggests a useful feature, warning, or alternative strategy.
  6. Fresh Eye Technique - The fresh eye technique invites someone unfamiliar with the problem to review it. A fresh observer may notice assumptions, confusing details, obvious gaps, or simple alternatives that experts have overlooked.
    • How to use it: Give a newcomer a short explanation and ask what seems unclear, surprising, unnecessary, or missing. Avoid over-explaining before they react because their first impressions are the value of the method.
  7. Help-Hinder Technique - The help-hinder technique identifies factors that support progress and factors that block it. It helps clarify what should be strengthened, removed, reduced, redesigned, or worked around.
    • How to use it: Draw two columns: “helps” and “hinders.” List people, resources, habits, policies, tools, incentives, fears, and conditions in each column. Then turn the lists into action items.
  8. RoleStorming Technique - RoleStorming is brainstorming while pretending to be someone else, such as a customer, competitor, child, expert, critic, future user, or historical figure. Adopting a role lowers inhibition and encourages ideas from unfamiliar perspectives.
    • How to use it: Assign roles or let participants choose roles. Ask each person to generate ideas only from that role’s viewpoint, language, priorities, and constraints. Then compare the ideas across roles.
Technique Best Used For Example Prompt
Six Thinking Hats Meetings, decision-making, idea evaluation, group discussions, and situations where debate becomes unfocused. “What do we know, how do we feel, what could go wrong, what could work, what else could we try, and how should we proceed?”
Empathizing and Dynamization User-centered design, service improvement, customer journeys, accessibility planning, and stakeholder alignment. “What does this situation feel like for the person affected, and how does that experience change over time?”
Alternative Scenarios Technique Strategic planning, risk management, innovation planning, policy design, and long-term decision-making. “How would our solution change if the future looked very different from what we expect?”
Concept Fan Technique Reframing problems, escaping a single solution path, and generating multiple routes to the same outcome. “What broader purpose are we trying to serve, and what other ways could serve it?”
False Faces Technique Assumption testing, disruptive innovation, humorous ideation, and escaping conventional wisdom. “What if the opposite of our assumption were true?”
Fresh Eye Technique Improving communication, simplifying processes, testing usability, and identifying expert blind spots. “What does someone new to this situation notice that we no longer see?”
Help-Hinder Technique Change management, project planning, behavior change, team improvement, and diagnosing barriers to progress. “What helps this idea succeed, and what hinders it from working?”
RoleStorming Technique Reducing self-censorship, exploring stakeholder perspectives, competitive strategy, and generating unconventional ideas. “What would this person or role suggest that we would not normally consider?”
Making Associations, Correspondences, and Analogical Thinking

This group of techniques uses comparison, metaphor, association, and analogy to create new ideas. The goal is to connect the current problem with other objects, systems, industries, stories, images, or experiences so that existing patterns can inspire new solutions.

  1. SCAMPER Procedure - SCAMPER is a checklist-based technique that asks whether an idea can be Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, or Reverse/Rearrange. It is commonly used to improve products, services, processes, and messages.
    • How to use it: Move through each SCAMPER prompt and generate at least one idea for each category. Do not worry if some prompts produce weak ideas; the checklist works by forcing attention to multiple transformation paths.
  2. Lateral Thinking Technique - Lateral thinking seeks solutions by moving sideways from the obvious path. It uses provocation, reframing, and unconventional connections to escape habitual thinking patterns.
    • How to use it: Challenge the most obvious assumption, introduce a provocative statement, or deliberately take an indirect path. Then look for useful ideas hidden inside the unusual direction.
  3. Analogy and Speculative Imagination - This technique compares the problem to something else, such as nature, machines, sports, stories, ecosystems, or other industries. Speculative imagination extends the analogy into “what if” possibilities that may suggest new solutions.
    • How to use it: Choose an analogy and identify its structure, roles, flows, conflicts, or adaptations. Then translate those patterns back into the original problem.
  4. Circle of Opportunity Technique - The circle of opportunity uses a circular arrangement of attributes, ideas, or prompts to generate combinations. By pairing or rotating items, participants discover new relationships and possibilities.
    • How to use it: Place attributes or prompts around a circle and randomly select pairs or combinations. Use each combination as a starting point for a new idea or improvement.
  5. Escape Thinking Technique - Escape thinking identifies assumptions that seem unavoidable and then imagines escaping from them. It asks what might happen if a rule, limitation, or expected condition no longer applied.
    • How to use it: List “musts” and “can’ts” in the current situation. Remove or reverse one at a time and ask what alternative system, service, product, or behavior could exist without it.
  6. Exaggeration Technique - Exaggeration changes the scale, intensity, frequency, cost, speed, visibility, or impact of an idea. Making something much larger, smaller, faster, slower, cheaper, louder, or more extreme can reveal new design possibilities.
    • How to use it: Take one feature or condition and exaggerate it in both directions. Ask what breaks, what becomes easier, what becomes valuable, and what new user need appears.
  7. Force-Fit Game - The force-fit game requires participants to connect unrelated items to the problem. The forced connection encourages creative associations that would not normally occur through logical analysis alone.
    • How to use it: Select random objects, words, images, or concepts and require each participant to make a connection to the challenge. The connection can be playful at first, then refined into practical ideas.
  8. Paired Comparison Technique - Paired comparison evaluates items by comparing them two at a time. It helps clarify preferences, priorities, strengths, and weaknesses when there are many competing ideas or criteria.
    • How to use it: Create a list of options and compare each option against every other option. Record which one is preferred in each pair, then total the results to reveal relative priority.
  9. Similarities and Differences Technique - This technique compares two or more ideas, objects, situations, or systems to identify what they share and how they differ. The comparison can reveal transferable features, missing elements, or new combinations.
    • How to use it: Place the items side by side and list similarities, differences, advantages, disadvantages, and transferable lessons. Use the comparison to borrow useful qualities from one item into another.
  10. Talking Pictures Technique - Talking pictures uses images as if they are “speaking” about the problem. Participants interpret the image metaphorically and use its details, mood, characters, setting, or implied story to generate ideas.
    • How to use it: Choose an image and ask what it seems to say about the challenge. Look for symbols, tensions, emotions, movement, and relationships in the picture, then translate them into ideas.
Technique Best Used For Example Prompt
SCAMPER Procedure Improving existing ideas, product redesign, service redesign, process simplification, and marketing variations. “What could we substitute, combine, adapt, modify, repurpose, eliminate, or rearrange?”
Lateral Thinking Technique Stuck problems, innovation challenges, naming, strategy, and situations where linear analysis keeps producing the same answer. “What indirect or unexpected route might lead to a better solution?”
Analogy and Speculative Imagination Design inspiration, complex systems, teaching, strategic thinking, and problems where another field has solved a similar pattern. “What is this problem like, and what can that comparison teach us?”
Circle of Opportunity Technique Feature generation, product concepts, workshop games, and exploring many combinations quickly. “What opportunity appears when these two attributes are combined?”
Escape Thinking Technique Business model innovation, process redesign, policy alternatives, and situations where constraints are being treated as permanent. “What if this requirement, rule, or limitation did not exist?”
Exaggeration Technique Product design, experience design, storytelling, risk analysis, and identifying hidden assumptions about scale. “What happens if we make this ten times bigger, smaller, faster, slower, or more intense?”
Force-Fit Game Team creativity, icebreakers, advertising, product naming, and breaking predictable thinking patterns. “How can we force this unrelated thing to teach us something about our problem?”
Paired Comparison Technique Prioritizing ideas, choosing among design options, ranking features, and making decisions when criteria are subjective. “Between these two options, which better serves the goal and why?”
Similarities and Differences Technique Analogical reasoning, competitive analysis, product improvement, teaching, and evaluating alternative approaches. “What is the same, what is different, and what can one example teach the other?”
Talking Pictures Technique Branding, storytelling, user experience, workshop facilitation, and emotional or metaphorical problem exploration. “If this picture were giving advice about our problem, what would it say?”
Probing the Emotions and Subconscious

This group of techniques uses intuition, emotion, mental imagery, and subconscious processing to support creativity. These approaches are useful when logical analysis alone is not producing new insight or when emotional meaning is central to the creative challenge.

  1. Hunch and Intuition Doodling Technique - This technique uses spontaneous drawing to capture intuitive impressions. Doodles may reveal patterns, feelings, metaphors, or associations that are not yet clear in words.
    • How to use it: Think about the challenge briefly, then doodle without planning or judging the drawing. Afterward, review the shapes, symbols, movement, or repeated marks and ask what they might suggest.
  2. Lucid Dreaming Technique - Lucid dreaming involves becoming aware that one is dreaming and intentionally exploring ideas within the dream. It can be used to experiment with images, scenarios, and symbolic solutions.
    • How to use it: Before sleep, focus on a creative question or image. If lucidity occurs, explore the question inside the dream and record any impressions immediately after waking.
  3. Controlling Imagery Technique - Controlling imagery uses deliberate mental visualization to explore a problem. The thinker imagines scenes, objects, processes, or outcomes and then observes what insights emerge.
    • How to use it: Relax, visualize the problem as a scene or object, and intentionally change parts of the image. Notice which changes create relief, tension, curiosity, or new possibilities.
  4. Focusing Technique - Focusing is a reflective technique that pays attention to bodily feelings, emotions, or vague impressions related to a problem. It helps convert unclear internal signals into clearer words, images, or decisions.
    • How to use it: Pause and notice the felt sense of the issue. Describe it with words or images, then gently ask what it needs, what it is reacting to, or what it is trying to show.
  5. Keeping a Dream Diary Technique - A dream diary records dreams immediately after waking. Over time, recurring images, themes, or emotions may provide creative material or unexpected problem-solving insights.
    • How to use it: Keep a notebook or recorder nearby and capture dreams before they fade. Periodically review entries for recurring symbols, conflicts, settings, characters, or ideas that can feed creative work.
  6. Neuro-Linguistic Programming - Neuro-linguistic programming, or NLP, is a set of methods focused on language, perception, mental patterns, and behavior. In creative thinking, it may be used to reframe beliefs, change perspectives, model successful behavior, and generate new responses.
    • How to use it: Identify the language or mental frame being used, then deliberately reframe it. For example, change “this is impossible” into “what conditions would make this possible?” or model how a successful person might approach the same issue.
Technique Best Used For Example Prompt
Hunch and Intuition Doodling Technique Early-stage insight, emotional exploration, visual thinking, and situations where verbal reasoning feels blocked. “What does my hand draw when I stop trying to explain the problem logically?”
Lucid Dreaming Technique Artistic exploration, symbolic problem-solving, story development, and highly imaginative creative work. “What images or answers emerge if I explore this question inside a dream?” - Note: This technique depends on individual dream recall and lucid dreaming ability, so it may be less reliable than structured ideation methods.
Controlling Imagery Technique Design visualization, performance preparation, story creation, emotional problem-solving, and exploring desired future states. “If this problem were an image, what would it look like, and what happens when I change it?”
Focusing Technique Personal decision-making, emotionally complex problems, values clarification, and creative work involving meaning or identity. “What is the unclear feeling around this problem trying to tell me?”
Keeping a Dream Diary Technique Writing, art, design, self-reflection, storytelling, and long-term creative exploration. “What patterns appear in my dreams that could become creative material?”
Neuro-Linguistic Programming Communication exercises, reframing limiting assumptions, coaching conversations, and perspective-shifting activities. “What language or mental frame is shaping this problem, and what happens if we reframe it?” - Note: NLP is best presented cautiously as a communication and reframing toolkit rather than as a universally validated scientific model.

Sampling of Models

Creativity models provide structured approaches for moving from problem recognition to idea generation, solution development, implementation, and evaluation. Unlike single techniques, models organize multiple phases of creative work into a repeatable process. A technique may help generate ideas at one point in the process, while a model helps guide the entire journey from challenge to completed outcome.

Model Comparison Summary
Model Primary Emphasis Best Fit
Osborn’s Seven-Step Model Preparation, ideation, incubation, synthesis, and evaluation General creative thinking and group ideation
Creative Problem Solving (CPS) Clarifying goals, defining the problem, generating ideas, and gaining acceptance Organizational and facilitated problem-solving
Robert Fritz’s Process for Creation Vision, current reality, creative tension, action, and completion Intentional creation and long-term projects
Koberg and Bagnall’s Universal Traveler Challenge, analysis, definition, ideation, selection, implementation, and evaluation Design, planning, and structured project development
Osborn’s Seven-Step Model for Creative Thinking

Overview: Osborn’s model provides a practical sequence for moving from problem awareness to idea development and evaluation. It separates preparation, ideation, incubation, and evaluation so that creative thinking is not reduced to a single brainstorming session. The model is useful when a group needs both imaginative idea generation and disciplined follow-through.

Best used for: workshops, campaigns, product or service improvements, writing projects, and situations where a team needs a clear beginning-to-end creative process.

How the model works: The steps should usually be treated as a sequence, but creative work may require looping back. For example, evaluation may reveal that the problem definition needs refinement, or implementation may expose new facts that change the solution.

  1. Orientation: Pointing Up the Problem
    • Orientation identifies the general area of concern and clarifies that a problem or opportunity exists. This step sets the direction for the creative effort by establishing what needs attention and why it matters.
  2. Preparation: Gathering Pertinent Data
    • Preparation collects relevant facts, examples, constraints, user needs, stakeholder concerns, and background material. Strong preparation gives the creative process substance and prevents ideas from being disconnected from reality.
  3. Analysis: Breaking Down the Relevant Material
    • Analysis examines the gathered information to identify patterns, causes, relationships, contradictions, and key issues. It helps separate symptoms from deeper problems and prepares the team for focused ideation.
  4. Ideation: Piling Up Alternatives by Way of Ideas
    • Ideation focuses on generating many possible solutions or approaches. Quantity, variety, and freedom are emphasized before judgment, allowing unusual or incomplete ideas to appear before the team narrows the options.
  5. Incubation: Letting Up, to Invite Illumination
    • Incubation allows the mind to step away from active problem-solving. During this pause, subconscious processing may combine information in new ways, producing insights that may not emerge during forced effort.
  6. Synthesis: Putting the Pieces Together
    • Synthesis combines ideas, information, and insights into stronger concepts. It turns separate fragments into workable proposals by joining compatible ideas, filling gaps, and shaping rough concepts into clearer solutions.
  7. Evaluation: Judging the Resulting Ideas
    • Evaluation reviews ideas against criteria such as feasibility, originality, value, cost, risk, ethics, and alignment with the goal. It helps determine which ideas should move forward, be revised, or be set aside.

      The Creative Problem Solving (CPS) Model

Overview: The Creative Problem Solving model is a flexible process for clarifying challenges, generating ideas, developing solutions, and planning implementation. It balances divergent thinking, where many possibilities are created, with convergent thinking, where options are selected and refined. CPS is especially helpful because it treats problem definition as a creative act, not merely a starting assumption.

Best used for: organizational problems, innovation initiatives, educational settings, facilitation, team problem-solving, and situations where the problem itself needs clarification before solutions are chosen.

How the model works: The steps should usually be treated as a sequence, but creative work may require looping back. For example, evaluation may reveal that the problem definition needs refinement, or implementation may expose new facts that change the solution.

  1. Objective Finding
    • Objective finding clarifies the broad goal, opportunity, or desired outcome. It asks what the creative effort is ultimately trying to accomplish and helps participants align around a purpose.
  2. Fact Finding
    • Fact finding gathers information about the current situation, including data, perceptions, constraints, stakeholders, resources, and prior attempts. This step builds a shared understanding before the problem is framed.
  3. Problem Finding
    • Problem finding reframes the situation into a clear problem statement or creative challenge. This step ensures the team is solving the right problem and often converts complaints into actionable “How might we…” questions.
  4. Idea Finding
    • Idea finding generates possible solutions, approaches, or responses. Divergent thinking is emphasized first so that the team creates a broad pool of possibilities before narrowing the choices.
  5. Solution Finding
    • Solution finding evaluates and strengthens the most promising ideas. Ideas are refined, combined, tested against criteria, and developed into more complete solution concepts.
  6. Acceptance Finding
    • Acceptance finding focuses on implementation and support. It identifies who must approve, adopt, fund, use, or maintain the solution and plans how to gain commitment and reduce resistance.

      Robert Fritz’s Process for Creation

Overview: Robert Fritz’s process emphasizes creating from vision rather than simply reacting to problems. The model highlights the relationship between a desired result and current reality, using the gap between them as creative tension. It is useful for creators, leaders, and teams who want to build something intentionally instead of only fixing what is wrong.

Best used for: personal creative projects, strategic planning, leadership goals, product creation, artistic work, and long-term initiatives where vision and follow-through are essential.

How the model works: The steps should usually be treated as a sequence, but creative work may require looping back. For example, evaluation may reveal that the problem definition needs refinement, or implementation may expose new facts that change the solution.

  1. Conception
    • Conception is the initial recognition of something the creator wants to bring into existence. It begins with a desire, idea, opportunity, or creative impulse that is not yet fully formed.
  2. Vision
    • Vision defines the desired result in clear detail. It describes what success should look like when the creation is complete and gives the creator a direction to move toward.
  3. Current Reality
    • Current reality examines the present situation honestly. The gap between vision and current reality creates creative tension, which can motivate action and guide decisions.
  4. Take Action
    • Taking action means beginning the concrete steps needed to move toward the vision. Action turns the creative idea into real progress and produces feedback that can shape the next steps.
  5. Adjust, Learn, Evaluate, Adjust
    • This step involves observing results, learning from feedback, and making changes. The creator refines the work through repeated evaluation and adjustment rather than expecting the first attempt to be final.
  6. Building Momentum
    • Building momentum occurs as actions, learning, and results begin reinforcing each other. Progress becomes more consistent as the creator gains clarity, confidence, and evidence that the work is moving forward.
  7. Completion
    • Completion is the point at which the creation reaches its intended form or fulfills its purpose. It includes finishing, polishing, delivering, and recognizing the result as complete enough to stand on its own.
  8. Living with Your Creation
    • Living with your creation means experiencing, using, maintaining, or adapting what has been created. This step recognizes that creative work often continues after initial completion through use, response, and evolution.

      Koberg and Bagnall’s Universal Traveler Model

Overview: Koberg and Bagnall’s Universal Traveler model frames creative problem-solving as a journey through challenge, analysis, definition, ideation, selection, implementation, and evaluation. It is practical because it connects creative thinking with action and review. The model works well when a team needs to move from unclear conditions to a concrete solution while remaining open to revision.

Best used for: design projects, planning processes, educational assignments, service improvement, and structured problem-solving where implementation and evaluation are part of the creative cycle.

How the model works: The steps should usually be treated as a sequence, but creative work may require looping back. For example, evaluation may reveal that the problem definition needs refinement, or implementation may expose new facts that change the solution.

  1. Accept the Situation as a Challenge
    • This step frames the situation as an opportunity for creative action rather than merely a problem. Acceptance creates readiness to engage and helps shift the mindset from resistance to exploration.
  2. Analyze to Discover the “World of the Problem”
    • Analysis explores the context, stakeholders, causes, limitations, constraints, resources, and environment surrounding the problem. It helps reveal the full problem landscape before solutions are proposed.
  3. Define the Main Issues and Goals
    • Definition clarifies what must be addressed and what the desired outcome should be. A clear definition gives direction to the creative process and prevents the team from chasing unrelated ideas.
  4. Ideate to Generate Options
    • Ideation produces many possible responses, concepts, or solutions. The focus is on expanding possibilities before choosing among them, using divergent thinking to avoid premature closure.
  5. Select to Choose Among Options
    • Selection evaluates the available options and chooses the most promising direction. Criteria may include usefulness, originality, feasibility, cost, time, ethics, and fit with the defined goal.
  6. Implement to Give Physical Form to the Idea
    • Implementation turns the chosen idea into something real, such as a product, plan, process, design, policy, prototype, or action. This step tests whether the idea can survive contact with reality.
  7. Evaluate to Review and Plan Again
    • Evaluation reviews the outcome, identifies lessons learned, and determines whether further improvement is needed. It closes the loop and may begin another cycle of creative work.

      Using Techniques and Models Together

Practical guidance: A creativity model can provide the overall process, while individual techniques can be inserted into the stage where they are most useful. For example, a team using the Creative Problem Solving model might use mind mapping during fact finding, boundary examination during problem finding, brainstorming during idea finding, paired comparison during solution finding, and help-hinder analysis during acceptance finding.

  • Use mapping techniques when the problem is unclear or complex.
  • Use idea-generation techniques when the team needs more possibilities.
  • Use perspective-shifting techniques when assumptions or stakeholder needs are being missed.
  • Use association and analogy techniques when obvious ideas are not enough.
  • Use emotional and subconscious techniques when intuition, meaning, or imagery may reveal insights that analysis has not found.
  • Use full creativity models when the work needs a repeatable process from problem definition through implementation.